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To be continued: Technology Enablers –
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† HomePNA - supports data rates of up to 240 Mbps using existing home telephone or coax wiring with guaranteed QoS for "triple play" services such as VoIP, video, and HDTV. The current obstacle for rapid adoption of this technology is the limited number of phone jacks in US house-holds whereas usually sufficient power outlets are available to rather justify utilization of Home Plug.
† Multimedia over Coax – for distrib-uting multiple streams of HD video (throughput between 80 - 10Mbps) between rooms and to accommodate remote control functions (DVR, telephony service, computer data networking, etc.) on the existing coax cable (about 70% of homes in US are prewired with coax).


Middleware (Layer 3)

† Universal Plug and Play (UPnP) - UPnP Audio Video spec enables the next progression of the Audio/Video-oriented home network using the core interoperability technology UPnP devices - allowing different home network products to automatically locate and identify each other without any end-user configuration.

† Digital Living Network Alliance – drives true FMC in the home environment by developing guidelines for wired and wireless interoperable networks of PCs, Consumer Electronics and mobile handsets in the home and on the road to creating a seamless environment for sharing new digital media and content services. Is focused on delivering an interoperability framework of design guidelines based on open industry standards and a certification/logo program to officially verify and validate the conformance and interoperability of compliant products for the consumers.


† The home environment brings together various digital entertainment value chain players with different motivations and strategies. This will be a challenge for the success and adoption of technologies. One obvious trend is the reduction of cabling in the home - CAT5 will most likely disappear – and the utilization of existing infrastructure (Coax, copper, power line) in combination with improved wireless technologies such as MIMO enhanced 802.11n, LTE and WiMAX increase.







Summary and Conclusions


High-speed and affordable fixed and wireless broadband services are the primary drivers of technologies that support digital entertainment today. Furthermore, deep penetration of residential broadband services coupled with a rapid decline in the prices of personal computers, related home networking hardware, and mobile devices have fueled the demand for access and sharing of digital content. Ubiquitous ownership of mobile phones is another significant contributor to the increased adoption of digital entertainment services. Changes in lifestyle have also created opportunities for service providers to entertain consumers whether they are at home or commuting.
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